Deutschmark Posted June 20, 2013 Report Share Posted June 20, 2013 I will tell you what that is, its how many groups in the model you have its best in VSF to have 30 groups or under, under is even better, but more then 30 and your FPS will drop when its around other vehicles and so on but even the other vehicles need to be that way or FPS will still drop. And its not how many polys it is, but how many groups it is. Deutschmark Quote Link to comment Share on other sites More sharing options...
RobertNeath Posted June 20, 2013 Author Report Share Posted June 20, 2013 Ah thanks John! I have under 30 groups in both models. But I'll see If I can merge them all together or even create the model as a whole. Will let you know how I get on Robert Quote Link to comment Share on other sites More sharing options...
Deutschmark Posted June 20, 2013 Report Share Posted June 20, 2013 If you use a texture then you can map many parts to the texture and group all them parts as one group so long as they all use the same texture map. Deutschmark Quote Link to comment Share on other sites More sharing options...
Deutschmark Posted June 20, 2013 Report Share Posted June 20, 2013 I will give you a example, you see this motor.jpg texture? I can map all the motor 3D parts to this one texture and after Am done then group all the motor parts that go to this texture As one group and that is because all them parts to the motor Now have one thing in common they all use this one texture map. Deutschmark Quote Link to comment Share on other sites More sharing options...
RobertNeath Posted June 21, 2013 Author Report Share Posted June 21, 2013 Thanks john, So far it's not making any difference..... When I convert there aren't over alot of textures either. Even though the ship is fully textured. Robert Quote Link to comment Share on other sites More sharing options...
Deutschmark Posted June 21, 2013 Report Share Posted June 21, 2013 hmmm... don't know why, on my XP PC one 3.5 AMD core, 2 gigs ram and a mid range vid card with 512 MB on it I can take a 70.000 poly model group it all as one and get 70 to 80 FPS, then the same model with 30 groups and get 30 to 40 FPS and all this with mid range settings on what I call my low end PC. Deutschmark Quote Link to comment Share on other sites More sharing options...
Deutschmark Posted June 21, 2013 Report Share Posted June 21, 2013 If you like sure go ahead and send it by PM. I will have a look and see if I can see anything that maybe your over looking, send it so I can also try it in VSF. Deutschmark Quote Link to comment Share on other sites More sharing options...
Deutschmark Posted June 21, 2013 Report Share Posted June 21, 2013 Hi Robert, I had a quick look and this is what I seen right away. In DE, open the model folder under ( Scene Tree ) to the left, now you see all them folders each of them folders is one group and you have 97 folders there now look to the bottom right on my XP PC it says 2.99 FPS, this Boat on my XP PC VSF would make my VSF come to a full stop! the way it is, you need to get rid of 2/3 of them folders by regrouping them to get this boat running good in VSF, also I noted that you have 83 materials not that its a bad thing but it will take more vid card to process them all but when I looked at them I seen a door it was the same door about 5 or 6 times that is really not needed one door would do just fine and the same with some other textures I seen them a few times where one of each would be better and make for less processing on the vid card. There is my report on this model. Deutschmark Quote Link to comment Share on other sites More sharing options...
MarkoBarthel Posted June 22, 2013 Report Share Posted June 22, 2013 Hi Robert, sry for the late answer. How many textures has the model? I think 330k are too many vertices for a single addon in VSF. In multiplayer it will cause problems especially in high detailed sceneries and for users without high-end systems. And John has right, you need to regroup the whole model. A good step is to reduce the number of single object in the x file. You have over 7000 objects. This is very high. Marko Quote Link to comment Share on other sites More sharing options...
RobertNeath Posted June 22, 2013 Author Report Share Posted June 22, 2013 Thanks guys for the feedback. On my system on her own she achieves a locked 26 fps as I always have my fps locked. The lowest fps I get with other vehicles in a HQ scenery and with reflections on is 7 fps. The original model of the Caribbean Princess was sent to me by a friend back in 2010, I've been transforming her into Azura in DE. Creating exta objects in sketchup and transferring them over to DE and building her that way. I'm not sure what he created the origional model with. I'll delete the door texture as they converted textures. If there's no way for me to lower the polys then I'll just keep the ship as a personal add on. Thanks again Robert Quote Link to comment Share on other sites More sharing options...
RobertNeath Posted June 23, 2013 Author Report Share Posted June 23, 2013 Hi Again guys, Slight update: I've noticed both the steps and rails take up a lot of verticals so I've managed to down grade these to get lower poly count. Things I would like to know are: Is 200,000 verticals still to high? And how do I merge all the folders in DE to one single Polygon? Hope you guys can help Robert Quote Link to comment Share on other sites More sharing options...
MarkoBarthel Posted June 23, 2013 Report Share Posted June 23, 2013 Hi Robert, my personal polycount limit is less than 100k polys. For collapsing all objects in one object, select the objects do you want to collapse. Then click on the right mouse button and click "Collapse Hierachy" under the Tools tab. Marko Quote Link to comment Share on other sites More sharing options...
Deutschmark Posted June 23, 2013 Report Share Posted June 23, 2013 WOW!!! you got it all down to just 1 object I think that would run great on my low end XP PC now. Deutschmark Quote Link to comment Share on other sites More sharing options...
Deutschmark Posted June 26, 2013 Report Share Posted June 26, 2013 From the VSF site... ------------------------------------------------- Re: Low fps on a certain model by RobertNeath » Wed Jun 26, 2013 6:22 pm Hi Kosta, Yeah the problem is solved, I fixed it by grouping all the objects into a single object with Deep Exploration, something which I forgot to do last time. Ship runs much better now in the high 30fps. ------------------------------------------------------------------------------------------------------ O really... I would say Robert it was something that you did not know to do until you came here and asked for help... I don't mind helping out and I do it a lot, but when the ones I help go around on other forums and make like it ( something which they forgot to do ) that's when it gets under my skin Why could you not say that you got the help over here at Marko's site by Deutschmark and Marko, that would Had been the right thing to say... And Kosta knows I helped you as just last night I gave him a link to this thread at my site where I been helping him, just so you know. Deutschmark Quote Link to comment Share on other sites More sharing options...
RobertNeath Posted June 26, 2013 Author Report Share Posted June 26, 2013 Well I was going to say that I got help from here. I just didn't seem it as that important at the time.... Most people know that this site exists along with the many other sites hence why the "official" is basically dead. But don't worry I'll update the post now......If I could..... Edit: I also know that the objects could be grouped I just didn't know how to group them as such. But true I did get help from you and Marko and thank you for that. I've mentioned before on the VSF Forum that I prefer this site to the other one as it is more helpful. Back on topic...... Having a short break from these two twins and moving onto the other two twins Ships should be ready by the end of next month. Robert Quote Link to comment Share on other sites More sharing options...
RobertNeath Posted June 26, 2013 Author Report Share Posted June 26, 2013 Latest version of Azura in Funchal, Madeira Current lighting status on Oasis of the Seas More to come soon! Robert Quote Link to comment Share on other sites More sharing options...
RobertNeath Posted June 27, 2013 Author Report Share Posted June 27, 2013 I just want to say I'm sorry if I've upset or effended anyone recently. :/ I've had a weird past few weeks. Robert Quote Link to comment Share on other sites More sharing options...
RobertNeath Posted June 27, 2013 Author Report Share Posted June 27, 2013 I need some advice....... Is having the cabin lights on too much? Or would it be better without them? Robert Quote Link to comment Share on other sites More sharing options...
Clayton A. Byfield Posted June 27, 2013 Report Share Posted June 27, 2013 I like it with the cabin lighting RobertNeath 1 Quote Link to comment Share on other sites More sharing options...
RobertNeath Posted June 28, 2013 Author Report Share Posted June 28, 2013 I've changed the lights slightly so they are staggered. Robert Quote Link to comment Share on other sites More sharing options...
Ritwik Posted June 28, 2013 Report Share Posted June 28, 2013 Damn Awesome! Quote Link to comment Share on other sites More sharing options...
RobertNeath Posted June 28, 2013 Author Report Share Posted June 28, 2013 Current lighting on Azura. Ventura is nearly identical. Robert Clayton A. Byfield 1 Quote Link to comment Share on other sites More sharing options...
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