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P&O Cruise Azura & Ventura & extras


RobertNeath

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I will tell you what that is, its how many groups in the model you have its

best in VSF to have 30 groups or under, under is even better, but more

then 30 and your FPS will drop when its around other vehicles and so on

but even the other vehicles need to be that way or FPS will still drop.

 

And its not how many polys it is, but how many groups it is.

 

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I will give you a example, you see this motor.jpg texture?
I can map all the motor 3D parts to this one texture and after
Am done then group all the motor parts that go to this texture
As one group and that is because all them parts to the motor
Now have one thing in common they all use this one texture map.
 
MOTOR.jpg
 
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hmmm... don't know why, on my XP PC one 3.5 AMD core, 2 gigs ram and a mid range vid card with 512 MB on it

I can take a 70.000 poly model group it all as one and get 70 to 80 FPS, then the same model with 30 groups and

get 30 to 40 FPS and all this with mid range settings on what I call my low end PC.

 

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Hi Robert, I had a quick look and this is what I seen right away.

In DE, open the model folder under ( Scene Tree ) to the left, now you see

all them folders each of them folders is one group and you have 97 folders

there :o now look to the bottom right on my XP PC it says 2.99 FPS, this

Boat on my XP PC VSF would make my VSF come to a full stop! the way

it is, you need to get rid of 2/3 of them folders by regrouping them to get

this boat running good in VSF, also I noted that you have 83 materials not

that its a bad thing but it will take more vid card to process them all but when

I looked at them I seen a door it was the same door about 5 or 6 times that is

really not needed one door would do just fine and the same with some other

textures I seen them a few times where one of each would be better and make

for less processing on the vid card. 

 

There is my report on this model.

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Robboat.jpg

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Hi Robert,

 

sry for the late answer. How many textures has the model?

 

I think 330k are too many vertices for a single addon in VSF. In multiplayer it will cause problems especially in high detailed sceneries and for users without high-end systems.

 

And John has right, you need to regroup the whole model. A good step is to reduce the number of single object in the x file. You have over 7000 objects. This is very high.

 

 

Marko

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Thanks guys for the feedback.

On my system on her own she achieves a locked 26 fps as I always have my fps locked.

The lowest fps I get with other vehicles in a HQ scenery and with reflections on is 7 fps.

The original model of the Caribbean Princess was sent to me by a friend back in 2010, I've been transforming her into Azura in DE. Creating exta objects in sketchup and transferring them over to DE and building her that way.

I'm not sure what he created the origional model with.

I'll delete the door texture as they converted textures.

If there's no way for me to lower the polys then I'll just keep the ship as a personal add on.

Thanks again

Robert

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Hi Again guys,

 

 

Slight update: I've noticed both the steps and rails take up a lot of verticals so I've managed to down grade these to get lower poly count.

 

 

Things I would like to know are: Is 200,000 verticals still to high?

 

And how do I merge all the folders in DE to one single Polygon?

 

 

Hope you guys can help :)

 

Robert

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From the VSF site...

-------------------------------------------------

 

Re: Low fps on a certain model

icon_post_target.gifby RobertNeath » Wed Jun 26, 2013 6:22 pm

 

Hi Kosta,

Yeah the problem is solved, I fixed it by grouping all the objects into a single object with Deep Exploration,
something which I forgot to do last time.


Ship runs much better now in the high 30fps.
 
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O really... I would say Robert it was something that you did not know to do until you came here and asked for help...
I don't mind helping out and I do it a lot, but when the ones I help go around on other forums and make like it
( something which they forgot to do ) that's when it gets under my skin :blink:  :rolleyes:
Why could you not say that you got the help over here at Marko's site by Deutschmark and Marko, that would
Had been the right thing to say...
And Kosta knows I helped you as just last night I gave him a link to this thread at my site where I been helping him,
just so you know.
 
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Well I was going to say that I got help from here. I just didn't seem it as that important at the time.... :blink:

 

Most people know that this site exists along with the many other sites hence why the "official" is basically dead.

 

But don't worry I'll update the post now......If I could..... :mellow:

 

 

 

Edit: I also know that the objects could be grouped I just didn't know how to group them as such. But true I did get help from you and Marko and thank you for that.

 

I've mentioned before on the VSF Forum that I prefer this site to the other one as it is more helpful. :)

 

Back on topic......

 

Having a short break from these two twins and moving onto the other two twins ;)

 

Ships should be ready by the end of next month.

 

Robert

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