MarkoBarthel Posted April 17, 2020 Report Share Posted April 17, 2020 Hi Captains, For all who want to test Across the Seas - Unity3d based Ship Simulation, I have decided to release a alpha version. So I can get more feedback about the sim and especially about the performance. I will update this version during the development. Currently I have implemented the Dover Calais area. Most things in Calais are done and Dover is currently under development. Cape Town is in as a preview and also the shipyard scene. For the watercraft's, not all have currently a bridge interior or working instruments. Also features like the anchoring or mooring systems are not final and also in active development. And an important thing is are the physics, I changed a lot things here in the last weeks. So be aware of some strange behavior , I need to adjust the physics for the different watercraft's. Feel free to post shots of the sim or give feedback or suggestions here. Across the Seas - Alpha What is possible or not Test sails in Dover / Calais area Cape Town and a virtual shipyard is implemented as a preview Weather and Time of Day is ready No AI traffic or multiplayer No missions or career mode Minimap system needs a bit more details Mooring and anchoring are not ready Know Issues Watercraft physics need more adjustments Strange physics in some cases of higher sea states Not all watercraft's have interiors at the moment Not all watercraft's have lights Shallow water areas need a bit more work Harbor areas do not have colliders at the moment Mooring physics are not ready New FPS mode is currently in internal testing phase Download link:https://1drv.ms/u/s!AiiALzvCn_FFiZ09fMR6S0FgTHAwGg?e=BkbURZ Regards Marko Captain Anthony96 1 Quote Link to comment Share on other sites More sharing options...
MarkoBarthel Posted April 21, 2020 Author Report Share Posted April 21, 2020 Hi, The first patch for the alpha is out. v0.03100 Changelog Core Engine ========= Updated core engine to Unity 2019.3.10 Updated water engine Update of the shipyard scene added Fixed issue with loading screen Fixed some bugs with the UI Graphics ======= Improved FPS counter Fixed bloom and blur effects Scaled down shadow effect for performance Removed shadows for smoke effect for better fps Watercraft's ========= Updated engine management Counter-rotating engines are now working Fixed a bug that throttle applies before engine start Watercraft's have now a fuel system with weight Fixed issues with wake effect strength (hopefully) Changes to watercraft physics Fixes for Global Emerald model Regards Marko Regards Marko Captain Anthony96 1 Quote Link to comment Share on other sites More sharing options...
MarkoBarthel Posted June 19, 2020 Author Report Share Posted June 19, 2020 Hello Captains, The next version of my ship simulator Across the Seas is released. It's the first version with Unity's High Definition Render Pipeline. Core Engine ========== Updated core engine to Unity 2020.1.Beta 12 Changed folder for saved Screenshots to root game folder Updated Crest Ocean to version 4.2 HDRP Graphics ======= Switched to Unity's High Definition Render Pipeline Added new options menu Graphic options are now saved in options.ini file under data folder New Bloom and Ambient Occlusion Post Processing effects added Currently not all Post Processing effects available Watercraft's ========== New physics for Agile, German Patrol Boat and the Arleigh Burke destroyer Preview interiors added for Container and Cruise Ship Added bow particle effect for performance tests, visual look is not final Sceneries ======== Removed vegetation from Dover Calais scenery, need to be regenerate later Regards Marko Captain Anthony96 1 Quote Link to comment Share on other sites More sharing options...
omsi_2_fan01 Posted October 28, 2020 Report Share Posted October 28, 2020 Thanks for releasing Across the Seas as free alpha-version, finally a new and modern ship / naval simulator in development. There arent many "real" ship / boat simulators out there. The most ship simulators on steam are just some cheap acarde games with unrealistic physics and no modding possibilities (Ship Simulator extremes etc.). The only more realistic simulator wich has a player community with mods is vehicle simulator (VHS) wich was released 2009 or so and since then was the most played "real" ship simulator. But the engine is outdated and also there are many bugs and limitations because of this. For example, VHS dosent supports dynamic lighting and only allows a limited amount of animations on an ship model. Also, VHS has problems when a ship model file is to large and detailed etc. The water / weather physics of VHS are also not that good, the wave height in habour and on sea is always the same and in stormy seas, you sometimes just "jump" with your ship over the waves. Multiplayer on VHS is also an issue, joining a server is often buggy. Lastly, the developer of VHS dosent seem to fix any of the bugs or even upgrade the game to modern standarts. The development of VHS seems to be dead. Across the Seas looks promising and modern, like it could replace VHS one day and everone from VHS will then switch to Across the Seas. Things wich are already better in Across the Seas are: Firstly, using Unity engine the graphics are much better and there are more possibilities for functions on the ship models (animations, effects, textures etc.) One ship even has an animated anchor. The water physics are better (differnt wave heights in port and out on sea) and overall the enviorment (sun, clouds etc.) looks more realistic. I am excited to see the further development and updates of Across the Seas. MarkoBarthel 1 Quote Link to comment Share on other sites More sharing options...
MarkoBarthel Posted October 31, 2020 Author Report Share Posted October 31, 2020 Hello and welcome here, Thank you very much for your kind of words. :) Yes, Unity offers a great potential for better graphics and model handling for the sim. Currently I'm working on a bigger update. Especially for the weather engine and the graphics overall. In the last version I switched to Unity's new High Definition Render Pipeline. This Render Pipeline would also offer new features like Ray-tracing in the future and has a great looking lighting model. Regards Marko Quote Link to comment Share on other sites More sharing options...
Captain Anthony Posted January 4, 2021 Report Share Posted January 4, 2021 I'm downloading the latest alpha version right now. Of course, I would love to try out my tanker in this simulator, but it surely isn't possible at the moment to add new ships, right? Kind regards, Captain Anthony Captain Anthony96 1 Quote Link to comment Share on other sites More sharing options...
MarkoBarthel Posted January 5, 2021 Author Report Share Posted January 5, 2021 Hello and Welcome Captain Anthony, You're right, sry at the moment it is not possible to add your own ships to the sim. This feature will be not included during the free alpha and beta phase. And a new version is also on the way. ;) Regards Marko Quote Link to comment Share on other sites More sharing options...
Captain Anthony Posted January 6, 2021 Report Share Posted January 6, 2021 Hello and thanks Marko! I see. Across the Seas would be a great alternative to Vehicle Simulator by Quality Simulations (by Ilan Papini). Also, VSTEP in The Netherlands is now developing since 2019 a new simulator as well called Nautis. Either way, I believe in third-party support, for ships and sceneries. The more alternatives the better MarkoBarthel 1 Quote Link to comment Share on other sites More sharing options...
zlosnik102 Posted May 22, 2021 Report Share Posted May 22, 2021 Hello, is this project still under development? If so, at what stage are the work. Quote Link to comment Share on other sites More sharing options...
MarkoBarthel Posted May 26, 2021 Author Report Share Posted May 26, 2021 Hi. Yes of course, this project is still under active development. It's still in alpha stage. But the sim has made a lot of changes like native support of DirectX12, Unity's High Definition Render Pipeline. The next version is currently delayed, but I plan to release the next version in June. Quote Link to comment Share on other sites More sharing options...
omsi_2_fan01 Posted June 15, 2021 Report Share Posted June 15, 2021 Nice to see that a new update is in development. Ive seen the pictures in the development topic, the new graphics look really good. Also cool to see controller support. Will the K130 Corvette also be part of the next update? Another qestion / sugesstion: will there be submarines in across the seas in the future? And what about adding AI traffic ships based on AIS data from websides like Marinetraffic or Vesselfinder. Just an idea for the future develoment if something like this would be possiable. Quote Link to comment Share on other sites More sharing options...
MarkoBarthel Posted June 15, 2021 Author Report Share Posted June 15, 2021 Hi, Sry, the K130 class Corvette will not be included during the Alpha or Beta phase. For the implementation of submarines, of course, you will see subs in the future of the sim. Basic AI traffic is done. I hope I have it ready for the next release. But I think, real based traffic is a point for the future. Quote Link to comment Share on other sites More sharing options...
Maik_Grnto Posted August 28, 2021 Report Share Posted August 28, 2021 Just a heads up, the discord link on the main page is broken. Downloading the alpha now, very excited to see where this project goes! Quote Link to comment Share on other sites More sharing options...
Captain Anthony96 Posted August 29, 2021 Report Share Posted August 29, 2021 So I'm interested in this so this is a sea simulator so for example I select a ship and I can sail from nyc to rome ? Quote Link to comment Share on other sites More sharing options...
MarkoBarthel Posted September 24, 2021 Author Report Share Posted September 24, 2021 Hello Captain Anthony96 and welcome, sry this will not be possible with the first release of the sim. Maybe, with an later release. The current maximum size of an scenery is around 100x100km. Quote Link to comment Share on other sites More sharing options...
omsi_2_fan01 Posted July 29, 2022 Report Share Posted July 29, 2022 Hello, ive seen that there is a version of across the seas in development that uses Unreal Engine 5 as base instead of Unity. Its a good idea to change to Unreal Engine. I think there are far more possibilities with Unreal than with Unity. The screenshots look very good and better than with the Unity based version. Will there also be an alpha of the Unreal Engine based version? I really would like to try the improved graphics and new game Engine by myself. Quote Link to comment Share on other sites More sharing options...
MarkoBarthel Posted July 29, 2022 Author Report Share Posted July 29, 2022 Hello, thank you. Yes, UE5 gives a lot more potential for the development of the sim as Unity. The main reason for me to change to UE5, was the 64bit (large world coordinates) support and all the cool stuff which you can use like Metahuman and the Quixel library. And I really like the graphics itself in UE. And yes, I will also release an free Alpha version of the UE based version of Across the Seas. Most of the things are done. The code base of the UE version is a complete rewrite in UE's Blueprint System and C++. So currently showstoppers for a release are the vehicle and start point selection system. Unfortunately, I'm a little bit behind my timeline, but I'm working hard to get the first public version ready for the release. Captain Anthony96 1 Quote Link to comment Share on other sites More sharing options...
Captain Anthony96 Posted August 4, 2022 Report Share Posted August 4, 2022 Any new update Quote Link to comment Share on other sites More sharing options...
MarkoBarthel Posted August 5, 2022 Author Report Share Posted August 5, 2022 Hey. Yes of course, new updates are around the corner. Quote Link to comment Share on other sites More sharing options...
omsi_2_fan01 Posted April 21 Report Share Posted April 21 Hello, its almost 2 years since ive posted something here. Recently I saw a video about a new ship simulator (subscription based, wich is a no go for me) called "nautis Home" and then "across the seas" came back into my mind. I renember, that the game/simulator was converted to Unreal Engine 5. Are there any news and how is the development going? Is there a new Beta-Version with Unreal Engine? Im just corious if there are any news since the project looked very interesting but also its quite ambitious consindering that a simulator with ships and water physics, weather etc. is pretty complex to make. Thx for answering and good luck with the development. Quote Link to comment Share on other sites More sharing options...
MarkoBarthel Posted April 21 Author Report Share Posted April 21 Hello, thank you for your interest in Across the Seas. I'm working hard on the first new alpha release of the UE version of the sim. Most of the core parts are done. The conversion of the sim to Unreal was really challenging. I had to recreate the core of the sim completely. Only a few points are the showstoppers for a release, like the selection menu and physics balancing of the watercraft behavior. You can find new pics of the current status here. Quote Link to comment Share on other sites More sharing options...
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