Hello Captains,
After an longer break without any news, here is a small update of the current status of the sim.
After switching the engine to Unreal Engine 5 most of the core features are finished. The watercraft phyiscs and the ship controller are completely written for the new engine. Also ready to go is the weather engine and most features of the water.
Thanks to the Unreal Engine, the sim comes with DirectX 12 and all the new features of UE5 like using Lumen, Nanite, Metasounds and Metahumans. Another great addition is the use of Raytracing and DLSS also for the UE version.
But for the official release, I need to get a few things done. Currently I'm working on the vehicle selection / start location selection and the watercraft 2d / 3d panels.
More news will follow soon...
Regards
Most of the 3d meshes using UE's Nanite feature.
First and Third Person character with Metahumans. And also windows and some metal materials using Raytracing.
Regards
Marko